I have been updating some game INI's and was wondering about how Texture Cache accuracy works in the INI's.
First of all, I don't: 0 sample = safe, 512 samples = medium, 128 samples = fast (https://wiki.dolphin-emu.org/index.php?t...e_Accuracy). I don't see the logic behind that.
Besides that, I have found some game INI's with a 'custom' setting. MySims Agents uses 4096 samples. What does that mean, the wiki states 'safe' should be used so I'm not sure if I should change it to 0 samples or keep it (some probably had a good reason to put it a 4096).
First of all, I don't: 0 sample = safe, 512 samples = medium, 128 samples = fast (https://wiki.dolphin-emu.org/index.php?t...e_Accuracy). I don't see the logic behind that.
Besides that, I have found some game INI's with a 'custom' setting. MySims Agents uses 4096 samples. What does that mean, the wiki states 'safe' should be used so I'm not sure if I should change it to 0 samples or keep it (some probably had a good reason to put it a 4096).