First off I would like to apologize for making this thread. I did try and search for this topic but didnt really turn up with a conclusive answer. I think this is where all my woes are coming from.
So now basically what I would like to know, is how does it work? From my understanding (which is limited so sorry if I am wrong) is that you need to play a game once to build up the shader cache. Okay got that. Now where I get confused is how does the shader cache work once its built? Does it work for the entire game? Or does it only work for certain assets? Does it rebuild it self every time I open the game? Could it be causing problems because its not in the same HDD as dolphin? Which would be strange because technically, the Shade Cache folder is in my SSD...
For example playing Super Smash Bros. Brawl if I play on a new map I get massive stutter and fps drops. But yet if I play on a map earlier it will play for the most part okay. Another example is on Wind Waker. If I got into a new dungeon or room I will get a brief stutter. If I open a chest (sometimes) I will get a stutter. Sailing, I always randomly will get a stutter its never in the same spot its just random. Is this the work of the shader cache not working? I have the shade caches built (see pic) or what could it be? Is this considered NORMAL??
If this is the case, does that mean I would have to pretty much complete a game the first time with stuttering just so that the second time playing is smooth? Again sorry for posting this I just would like to have my games play perfectly and hopefully I will have a better understanding of this.
So now basically what I would like to know, is how does it work? From my understanding (which is limited so sorry if I am wrong) is that you need to play a game once to build up the shader cache. Okay got that. Now where I get confused is how does the shader cache work once its built? Does it work for the entire game? Or does it only work for certain assets? Does it rebuild it self every time I open the game? Could it be causing problems because its not in the same HDD as dolphin? Which would be strange because technically, the Shade Cache folder is in my SSD...
For example playing Super Smash Bros. Brawl if I play on a new map I get massive stutter and fps drops. But yet if I play on a map earlier it will play for the most part okay. Another example is on Wind Waker. If I got into a new dungeon or room I will get a brief stutter. If I open a chest (sometimes) I will get a stutter. Sailing, I always randomly will get a stutter its never in the same spot its just random. Is this the work of the shader cache not working? I have the shade caches built (see pic) or what could it be? Is this considered NORMAL??
If this is the case, does that mean I would have to pretty much complete a game the first time with stuttering just so that the second time playing is smooth? Again sorry for posting this I just would like to have my games play perfectly and hopefully I will have a better understanding of this.
Cpu- i7 7700k oc @ 4.6 ghz
Gpu- Nvidia GTX 1080 ti @ 2025 mhz
Ram- Corsair Dominator DDR4 16gb @ 3200 mhz
OS- Windows 10 x64
Dolphin revision- 5.0-5132
Gpu- Nvidia GTX 1080 ti @ 2025 mhz
Ram- Corsair Dominator DDR4 16gb @ 3200 mhz
OS- Windows 10 x64
Dolphin revision- 5.0-5132