Long story extremely, extremely, short. How does dolphin decode the models in Gamecube games? I've been wanting to experiment with them in some modeling programs, but haven't found a way to open the .dat files Kirby Air Ride has. I took a look at the source code but didn't find anything about .dat files when I looked in the 'decoder' section of the OGL plugin.
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Question about model/texture decoding
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Question about model/texture decoding - pie6nin - 05-26-2010, 07:56 AM
RE: Question about model/texture decoding - Billiard26 - 05-26-2010, 08:41 AM
RE: Question about model/texture decoding - pie6nin - 05-26-2010, 10:41 AM
RE: Question about model/texture decoding - Jennsu - 05-26-2010, 03:49 PM
RE: Question about model/texture decoding - pie6nin - 05-26-2010, 10:16 PM
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