(05-01-2013, 11:17 AM)NaturalViolence Wrote: EFB stands for embedded framebuffer. It is a 2MB edram memory array in the GC/Wii GPU used as the framebuffer. Its contents can be copied to the GC/Wiis main memory, these copies are known as efb copies. In dolphin efb copies can be emulated with textures stored in video ram or as encoded images stored in main memory. The former is known as efb copy to texture and the latter is known as efb copy to ram. EFB copy to texture is much faster but is inaccurate to the way the GC/Wii uses efb copies and the contents of the efb copies can only be accessed via shaders. This means only the emulated gpu has access to the efb copies. EFB copy to ram is much slower but it uses the efb copies the same way a real GC/Wii would and allows both the emulated cpu and emulated gpu to access the contents of the efb copies. If a visual effect in a game relies on the cpu accessing efb copies then that effect will not work with efb copy to texture (since the cpu has no access to efb copies under that method) but will work with efb copy to ram.Wow. You sir, know a lot.

