I'm playing Skies of Arcadia and when entering a battle or pausing the game while flying. The frames can drop to as low as 3fps for just a split second and the audio will cut out.... This happens with 6x and 8x internally... if i go down to 5x with no aa it seems to not do it... if I put in MSAA 4x for example it will start again even if I lower it to 3xinternal with the AA, Now I realize this can be a cpu bottleneck.I have an i7 6700k and a gtx 1080... When I am playing the game and not pausing the game or at the start of a cut scene or fight.. I can put the graphics to 8x internal and 8xMSAA with no audio glitches getting the solid 30fps
What doesn't make any sense to me is that I can put the naive resolution of the gamecube on of 640x528 and pausing the game cans till show 3fps for 1 second, but I just don't hear any audio glitch. Can somebody explain to me why this is and if there is a work around please???? If it was a cpu bottleneck, why would the frames still go down no matter the res I put it at?
This happens in other games as well. Is there a solution?
What doesn't make any sense to me is that I can put the naive resolution of the gamecube on of 640x528 and pausing the game cans till show 3fps for 1 second, but I just don't hear any audio glitch. Can somebody explain to me why this is and if there is a work around please???? If it was a cpu bottleneck, why would the frames still go down no matter the res I put it at?
This happens in other games as well. Is there a solution?