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Question about async audio emulation.
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Question about async audio emulation.
01-24-2014, 08:32 AM
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mbc07 Offline
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This was discussed several times, and async audio sucked like a hell (in fact, it still sucks with Zelda uCode games running with DSP HLE). So, the long answer: if you don't have a computer capable of running Dolphin at full speed all time, the sound will stutter. If you're getting stuttering, your only choices is getting a faster computer or using OpenAL audio backend that provides timestretching (so, the sound will not stutter, even when running below 100%), however you'll get some audio latency.

If you're wondering why async audio was removed, you can read this article for more details.

And now the short answer: Async audio is inaccurate and buggy and will not come back.
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Messages In This Thread
Question about async audio emulation. - herpderpus - 01-24-2014, 06:29 AM
RE: Question about async audio emulation. - DJBarry004 - 01-24-2014, 06:35 AM
RE: Question about async audio emulation. - herpderpus - 01-24-2014, 07:32 AM
RE: Question about async audio emulation. - DJBarry004 - 01-24-2014, 07:38 AM
RE: Question about async audio emulation. - mbc07 - 01-24-2014, 08:32 AM

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