(01-24-2014, 06:35 AM)DJBarry004 Wrote: That was removed during the HLE rewrite. And async audio was WAY buggier than sync audio (which is used now).
That's too bad, async audio emulation is great, because you can fast forward the game and still hear the music normally, or not have those annoying cracks when the framerate drops a bit.
Anyway, there's no way to get audio emulation like that in newer versions of the emu?
Any plans to make it async again in the future?
