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Dolphin, the GameCube and Wii emulator - Forums › Dolphin Emulator Discussion and Support › General Discussion v
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Question about 60fps hacks
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Question about 60fps hacks
07-19-2015, 04:29 PM
#11
NoZart Offline
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(07-19-2015, 07:03 AM)DolphinPC Wrote: Dolphin tries to emulate the games, not changing them,

Well, i see it kind of like rendering in a higher resolution. Just that you don't add pixels, but frames Smile
Also, i thought when the frameinterpolation is added on the ogl or dx level, the emulation would not really be affected, kind of like the postprocessing filters...
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07-19-2015, 09:56 PM
#12
DolphinPC Offline
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(07-19-2015, 04:29 PM)NoZart Wrote:
(07-19-2015, 07:03 AM)DolphinPC Wrote: Dolphin tries to emulate the games, not changing them,

Well, i see it kind of like rendering in a higher resolution. Just that you don't add pixels, but frames Smile
Also, i thought when the frameinterpolation is added on the ogl or dx level, the emulation would not really be affected, kind of like the postprocessing filters...

There is a big difference between rendering a game in higher resolution (which is down via the plugin) between changing a game to run at 60fps(which requires digging the game code in some cases). actually you can add frames, but it can make the games run at double speed instead of doing frame interporlation.
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07-20-2015, 05:04 PM
#13
NoZart Offline
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I really believe that digging into the gamecode itself is a very impractical way, when there is tech that can do that on the OGL or GPU level. As i said before, i have seen frameinterpolation working on ePSXe via a gfx plugin, and it was decoupled from the actual emulation. The emulator itself ran at its native 30 fps, and the plugin added the frames.
The only negative thing about it is that you get 1/30 second lag with it - which makes no real difference for some genres like racing games....
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07-20-2015, 09:34 PM
#14
DolphinPC Offline
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(07-20-2015, 05:04 PM)NoZart Wrote: I really believe that digging into the gamecode itself is a very impractical way, when there is tech that can do that on the OGL or GPU level. As i said before, i have seen frameinterpolation working on ePSXe via a gfx plugin, and it was decoupled from the actual emulation. The emulator itself ran at its native 30 fps, and the plugin added the frames.
The only negative thing about it is that you get 1/30 second lag with it - which makes no real difference for some genres like racing games....

I don't think it's possible in dolphin (if it was, you can be sure that many people would have been try it at least), but try to ask the devs about it.
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07-21-2015, 05:25 AM
#15
Aleron Ives Offline
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(07-20-2015, 05:04 PM)NoZart Wrote: I really believe that digging into the gamecode itself is a very impractical way, when there is tech that can do that on the OGL or GPU level.
On the other hand, one could argue that implementing fake frame generation is a waste of time when you could get real frames by patching the game to truly run at 60 FPS.
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