Anti-Ultimate Wrote:Sure, optimization.
That excuse may for a non x86 Platform, like the WiiU, but not for something like the PS4/Xbone which are totally based on the "most devs are already experienced with this" x86 Platform.
Anyways, I totally bet that the Xbone port will be lower res but higher Framerate and the Ps4 will be higher res and lower framerate, as with all games.
That doesn't make any sense. Devs don't write game engines in assembly. The type of optimization delroth is referring to has nothing to do with the cpu ISA. While the cpu and gpu microarchitectures may be the same the APIs probably aren't.
I predict that most crossplatform games will have similar art assets and engines on both platforms but a lower resolution and/or framerate on the xbone. We've already seen this happen with a few major releases so far. And it's much easier than any of the alternatives.
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-Ron Swanson
"I shall be a good politician, even if it kills me. Or if it kills anyone else for that matter. "
-Mark Antony