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PS4 Controller: Pointer / Cursor works only in OS, but not ingame
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PS4 Controller: Pointer / Cursor works only in OS, but not ingame
05-10-2021, 04:49 AM (This post was last modified: 05-10-2021, 07:23 AM by bla1.)
#1
bla1 Offline
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Hello,

I'm trying to use a PS4 Controller with Dolphin under Linux (Ubuntu 18).

I configured everything in the controller settings, including the mouse movement input. When I swipe over the touchpad on the ps4 controller, I can see the point moving in the appropriate direction on the dolphin controller config window.
On top of that, I can control my OS cursor with the ps4 touchpad.

But when I start a game like Mario party 8, I can not move the cursor in game. Instead, only my os cursor is moving when I swipe the touchpad, but not the ingame cursor.

The ps4 controller buttons are working ingame.

Dolphin version according to 'dolphin-emu --version': Dolphin 5.0-a6f6211dde-dirty

Screenshots:
https://imgur.com/a/6mveGHY

Any help would be greatly appreciated!


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05-10-2021, 10:22 PM
#2
bla1 Offline
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With Windows and the latest dolphin version + Ds4windows, it works.... Seems like the Linux version is broken regarding the pointer input ingame?
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05-10-2021, 10:38 PM
#3
JosJuice Offline
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The code for the emulated Wii Remote pointer is known to miscompile on GCC 8. Do you know what compiler your version of Dolphin was compiled with?
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05-11-2021, 01:50 AM
#4
bla1 Offline
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(05-10-2021, 10:38 PM)JosJuice Wrote: The code for the emulated Wii Remote pointer is known to miscompile on GCC 8. Do you know what compiler your version of Dolphin was compiled with?

I just checked, I compiled it with GCC 7.5.0
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05-11-2021, 02:13 AM
#5
JosJuice Offline
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Oh, huh, so Dolphin still compiles on GCC 7...

I don't know for sure, but it's likely that GCC 7 has the same problem. I would advise trying with a newer version of GCC or with Clang.
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05-11-2021, 02:18 AM
#6
bla1 Offline
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(05-11-2021, 02:13 AM)JosJuice Wrote: Oh, huh, so Dolphin still compiles on GCC 7...

I don't know for sure, but it's likely that GCC 7 has the same problem. I would advise trying with a newer version of GCC or with Clang.

Okay thanks, I will try. GCC 9? Do you recommend a specific version? 
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05-11-2021, 03:15 AM
#7
JosJuice Offline
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I'm not sure if the problem is fixed in GCC 9. But it's definitely fixed in GCC 10.2 and newer – that has been tested.
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05-11-2021, 05:27 AM
#8
bla1 Offline
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(05-11-2021, 03:15 AM)JosJuice Wrote: I'm not sure if the problem is fixed in GCC 9. But it's definitely fixed in GCC 10.2 and newer – that has been tested.

Ok, so I just tested with GCC 11 - Same problem as before unfortunately. 
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05-11-2021, 08:35 AM
#9
JosJuice Offline
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Hm, I guess it's something else then...

Please check that you have not enabled Sideways Wii Remote or Upright Wii Remote.
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05-11-2021, 03:53 PM
#10
bla1 Offline
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(05-11-2021, 08:35 AM)JosJuice Wrote: Hm, I guess it's something else then...

Please check that you have not enabled Sideways Wii Remote or Upright Wii Remote.

I checked, both options are not enabled. 
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