
The PS4 L/R Triggers are not pressure Sensitive. is there a way to correct it or have I to wait for a later dolphin update.
PS4 Controller L/R Pressure Sensitivity
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11-02-2014, 06:05 AM
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The PS4 L/R Triggers are not pressure Sensitive. is there a way to correct it or have I to wait for a later dolphin update.
11-02-2014, 07:19 AM
Post a pic of your GCpad tab to an image hosting site (like imgur) and link it here so we can see how you have it set up.
11-02-2014, 07:31 AM
(11-02-2014, 07:19 AM)KHg8m3r Wrote: Post a pic of your GCpad tab to an image hosting site (like imgur) and link it here so we can see how you have it set up. 11-02-2014, 08:00 AM
I see what your problem is. What you have the DS4 set up as is a DInput, in which it assigns the triggers as a button, instead of like an Xbox or other PC controller where it assigns the triggers as an axis (XInput). Check in your dropdown box (Gerat) for an option to use the controller as a XInput.
If you don't see that option, then get this program, as it makes the DS4 seem to be an Xbox Controller, which will also make it more compatible with PC games. http://ds4windows.com/#features 11-02-2014, 08:55 AM
(11-02-2014, 08:00 AM)KHg8m3r Wrote: I see what your problem is. What you have the DS4 set up as is a DInput, in which it assigns the triggers as a button, instead of like an Xbox or other PC controller where it assigns the triggers as an axis (XInput). Check in your dropdown box (Gerat) for an option to use the controller as a XInput. OK now it works i had to choose manualy with right click the correct button autodetect selects the wrong one it would be nice if somebody puts it in a guide (i could do that too, if its possible) so everybody can use a ps4 controller 11-02-2014, 09:34 AM
There's some info on this page about controllers and the triggers, but it's not explicitly stated (you need to infer it): https://wiki.dolphin-emu.org/index.php?t...ontrollers
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