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PS4 Controller calibration with Emulated Wiimote Shake/Tilt
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PS4 Controller calibration with Emulated Wiimote Shake/Tilt
09-16-2015, 02:42 PM
#1
Benie
Unregistered
 
Tongue 
Hey, new here. Thanks for Dolphin. Great program. Anyway, I've been having issues trying to set the axis' of the Emulated Wiimote's shaking/tilt features. Using a PS4 Controller (using InputMapper to make it work with my PC).
I'm using my controller's right stick, with my left stick for moving the player character around. 'A' is my Triangle button, 'B' is my Square button, '1" is my X button, and '2' is my Circle button.

So anyway, this is kind of hard to explain. For 'New Super Mario Bros Wii', I somewhat was able to get the tilt/shaking thing working. But on certain levels, I had difficulty.

Trying to set my name on Animal Crossing: Town Folk, the cursor rotates around and bounces between the V and Spacebar back and forth. I can't get it to act like a true mouse cursor. Hell, even trying my actual mouse, I can see the Swing and Tilt options going everywhere.
Just FYI, I do have an old Gamecube controller, but I don't have the hardware to make it work with my computer. And plus, it wouldn't be 'compatible' with the Wii.

Here's a picture of my setup. Hopefully it'll help, and get some advice to properly set my right stick. I just want to use my right stick without it flailing everywhere (or failing to rotate properly);
http://puu.sh/kcXbg/08abe88fa9.png
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Messages In This Thread
PS4 Controller calibration with Emulated Wiimote Shake/Tilt - Benie - 09-16-2015, 02:42 PM
RE: PS4 Controller calibration with Emulated Wiimote Shake/Tilt - MayImilae - 09-16-2015, 10:38 PM
RE: PS4 Controller calibration with Emulated Wiimote Shake/Tilt - Benie - 09-17-2015, 04:18 AM
RE: PS4 Controller calibration with Emulated Wiimote Shake/Tilt - MayImilae - 09-17-2015, 10:37 AM
RE: PS4 Controller calibration with Emulated Wiimote Shake/Tilt - KungFooMasta - 09-30-2015, 08:46 AM

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