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Dolphin, the GameCube and Wii emulator - Forums › Offtopic › Delfino Plaza v
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Project64 development?
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Project64 development?
07-30-2012, 09:57 PM
#11
LordVador Offline
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(07-30-2012, 11:33 AM)ExtremeDude2 Wrote: Meh, 1.7 does fix some games, but other wise it is just a mess

Which games is 1.7 supposed to fix?
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07-31-2012, 12:21 AM
#12
Squall Leonhart Offline
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there was those weird resident evil fixes
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07-31-2012, 12:42 AM
#13
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(07-31-2012, 12:21 AM)Squall Leonhart Wrote: there was those weird resident evil fixes

It would fix RE2? interesting
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07-31-2012, 12:46 AM
#14
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That does sound pretty meh, actually. I know that I wouldn't want to sift through a bunch of source code that, if it really does break some and fix less, that code has got to be REALLY messy. I don't want to read that.
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08-06-2012, 09:48 AM (This post was last modified: 08-06-2012, 09:48 AM by Runo.)
#15
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fixes mario kart 64 monitors (and general framebuffer emulation), not that anyone really gives a shit now that we can copy the framebuffer to RDRAM without performance loss Tongue
I remember the devs saying that would prolly never be possible, because of limitations with GPU -CPU com. I guess they never saw PCI express coming Big Grin
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10-15-2012, 10:30 AM
#16
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How would project 64 run on an i5 ivy bridge laptop willth intel 4000?
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10-15-2012, 10:31 AM
#17
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(10-15-2012, 10:30 AM)IlovetheGamecube Wrote: How would project 64 run on an i5 ivy bridge laptop willth intel 4000?

Probably fine. It isn't nearly as demanding as Dolphin or PCSX2 is.
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