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Project Zero 2 Remake Wii Edition
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Project Zero 2 Remake Wii Edition
07-26-2012, 02:42 PM
#81
fliesatnight Offline
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Posts: 11
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Joined: Nov 2011
(07-26-2012, 01:05 AM)kaicooper Wrote: so how did u do it? cus i have the pal version..plz show me how..

Well you need the JP version of the game in addition to the PAL version of course, so it really depends on whether it's worth it to you to blow $80 on the Japanese import.

I used QtWitGui, which is a gui for wit v1.12. Open QtWitGui, go to the settings tab, click "Wit path" and open wit v1.12 (also make sure "truncate output Iso" is unchecked). You can open an ISO and save it as a folder by clicking "save as" and then naming the file "pz2" (or whatever, as long as there's no file extension). Once you have both ISOs saved as folders, just use Windows Explorer to navigate to data\files\data\ffx2bin in the PAL version and delete the "movie" and "adpcm" folders, and then replace those two folders with the ones from the JP version. Now all that needs to be done is to convert the PAL version back to an ISO, so just open it in QtWitGui again, click "save as" and name it pz2.iso or whatever you want to call it.

Alternately you could just follow the instructions for installing the English patch for FF4 (obviously you'd replace the movie and adpcm folders instead of the text data).
i7 2600K @ 4.4 GHz / HD6970 / 8GB 1333mhz RAM / Windows 7 x64
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07-28-2012, 09:08 PM
#82
moi Offline
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Posts: 65
Threads: 4
Joined: May 2011
Hello, just gonne ask a little question, sorry if already asked:
is there a way to jog-backward ?
i have found how to run and how to make a fast 180*, but i just can't seem to find how to jog backwards.
Cause i get caught by ghosts and its really annoyin when they are popin like in front of your nose XD
Intel core i5 650 @ 3.20Ghz
Memory : ddr3 6144 Mb
Nvidia Geforce GTX 650 Ti !!!
Window 7 @64
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07-29-2012, 09:50 AM
#83
bat2com Offline
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Posts: 43
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(07-28-2012, 09:08 PM)moi Wrote: Hello, just gonne ask a little question, sorry if already asked:
is there a way to jog-backward ?
i have found how to run and how to make a fast 180*, but i just can't seem to find how to jog backwards.
Cause i get caught by ghosts and its really annoyin when they are popin like in front of your nose XD

Nop, you can only walk very slowly backward, when they appear right in front you have to photo them very quickly and do fatal frame photos or start pressing vert fast the button to free from the ghost (in the wii you should move the wiimote very fast)
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07-29-2012, 10:00 PM
#84
moi Offline
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Posts: 65
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Though so ;;
Well thanks for reply.
Damn peoples sayin this game easy, this is the first fatal frame i do and i'm gettin tired of dyin cause she can't move faster than a slime ;x

Intel core i5 650 @ 3.20Ghz
Memory : ddr3 6144 Mb
Nvidia Geforce GTX 650 Ti !!!
Window 7 @64
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07-31-2012, 09:11 AM (This post was last modified: 07-31-2012, 09:30 AM by bat2com.)
#85
bat2com Offline
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Posts: 43
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Well it's a survival horror not an action game so the speed of the character is fine, you should practice taking photos with fatal frame to do combos and take off the ghost shaking the wiimote, save the game with dolphin before a fight and practice the controls, also upgrade the camera functions and lens this will help you a lot.
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08-05-2012, 10:43 PM
#86
Lelouch Offline
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Posts: 51
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Joined: Mar 2009
So no one made a eng sub patch for Deep crimson [Jap] like for FF4?
Coz Pal voice akting is HORRIBLE!
[Image: sigid66.png]
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08-07-2012, 02:04 PM
#87
kaicooper Offline
Senior Member
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Posts: 328
Threads: 13
Joined: Dec 2010
me too waiting for this..cant wait playing it
My [color=#FF4500]PC[/color]:
Intel i7 950 OC 4Gh,

EVEGA GTX 780 SC ACX 3GB,
Asus Sabertooth x58
RAM 16 GB 1600mhz
CM HALF-X,
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09-03-2012, 01:57 PM
#88
Butz_san Offline
Dark Devils Dragoon
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Posts: 175
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Just wanna to say that the game works great in Dolphin Big Grin, I'm enjoying the game a lot Big Grin, full speed Big Grin
PC:
i3 @[color=#FF0000]4.2GHZ[/color]
model name : Intel® Core™ i3 CPU 530 @ 2.93GHz Oc. 4.2
cache size : 4096 KB
Video Card: NVIDIA Geforce GT220
Linux Debian Edition @64bits version with KDE 4.11.1
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09-07-2012, 12:30 PM
#89
chaelynne Offline
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Posts: 18
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(09-03-2012, 01:57 PM)Butz_san Wrote: Just wanna to say that the game works great in Dolphin Big Grin, I'm enjoying the game a lot Big Grin, full speed Big Grin

You do that with a Core i3 ?

What is your settings ? This one pull more juice then Fatal Frame 4. I got a Core i7 960 and the animation lags a little, it's still playable, but it's just not fun when it's out of sync.
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09-09-2012, 09:58 AM
#90
chaelynne Offline
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Posts: 18
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(09-03-2012, 01:57 PM)Butz_san Wrote: Just wanna to say that the game works great in Dolphin Big Grin, I'm enjoying the game a lot Big Grin, full speed Big Grin

Can you share with me your configuration ? Since I changed for Direct X 9 it's a lone better for the framerate and I could make work LLE to fix the audio bug. But I had slow downs on the first fight, everything was fine until then.

Here is my config

Intel Core i7 960 3.2 Ghz
6 Meg RAM
ATI RADEON HD 5770 1G

Fullscreen resolution 1280x720
16/9
vertical synchro
Auto adjust to screen
Mask mouse pointer

Native resolution 1x
Anti-Aliasing 4xSSA
Anisatropic 4x
Copie to scale EFB
Force filter textures

Ignore format change
Copie EFB to RAM cache activated
OpenMP Textture decoder

I use the Dual core and I lock the thread on the core

For the sound I chose LLE with LLE on a thread.

I wonder how I can adjust it a little better Smile
















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