(08-02-2009, 07:43 AM)notstgn Wrote:(08-01-2009, 11:17 PM)Kraid Wrote: Source is good for rooms/worlds of prime's size.
source is definitely not good for prime's nonlinear, quasi-openworld structure unless you do some very, very crazy limit breaking modifications to it.
then again i don't know much about how it will be accomplished in cryengine2.
It's actually pretty easy

You could either store every map-info with global entities, or you store it by code into a file :3
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