(07-30-2009, 06:28 AM)Kraid Wrote: I'm STILL not mainly talking about the graphics, the Input/Output-System of Source would be really comfortable for such a project.
Also, why do you need support for stuff if you start from scratch?
Do whatever you want, people who know something about mapping and developing like me do know what I'm talking about.
Although, have fun.
Let's face it, Source is an old and outdated game engine, Hammer is old school and if you ever used WorldCraft for Half-life 1 (hell, 10 years already :p) you'd probably notice that Hammer is basically the same thing with a few updates. (displacement, scripting, etc. not going into details here, that's not the point)
About the I/O system, i guess you're talking about scripting possibilities between entities there ? well, it's nice and all, but it's nothing special really, Sandbox 2 can do this all with an easy to use interface ( http://konakona.nbtxathcx.net/sb2/images/2NKVehicleFlowChart.jpg )

Yes, the cryengine 2 is a masterpiece, and this project is really looking good, good work on the metroid artwork
