• Login
  • Register
  • Dolphin Forums
  • Home
  • FAQ
  • Download
  • Wiki
  • Code


Dolphin, the GameCube and Wii emulator - Forums › Offtopic › Delfino Plaza v
« Previous 1 56 57 58 59 60 ... 64 Next »

Project Prime
View New Posts | View Today's Posts

Pages (6): « Previous 1 2 3 4 5 6 Next »
Thread Rating:
  • 5 Vote(s) - 2.6 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Thread Modes
Project Prime
07-30-2009, 12:50 PM
#31
zurginator Offline
Member
***
Posts: 146
Threads: 12
Joined: Jul 2009
(07-30-2009, 06:28 AM)Kraid Wrote: I'm STILL not mainly talking about the graphics, the Input/Output-System of Source would be really comfortable for such a project.
Also, why do you need support for stuff if you start from scratch?
Do whatever you want, people who know something about mapping and developing like me do know what I'm talking about.
Although, have fun.

Input/Output? No clue what this is. xD
Lemme know so I can diss it to. lol.

Why do I need support? BECAUSE I am starting from scratch. That's a hell of a lot harder than ripping.

And you saying I don't know about Mapping/Developing? I have done EVERYTHING in this thread by myself.
Back from the grave and working on textures.
Find
Reply
07-30-2009, 01:07 PM
#32
cmccmc
Unregistered
 
I believe you
Reply
07-30-2009, 05:19 PM
#33
jasong Offline
Member
***
Posts: 150
Threads: 4
Joined: Mar 2009
zurginator - are you writing this from the ground up? Aren't you ripping any of the original game's elements?
Find
Reply
07-31-2009, 02:05 AM
#34
zurginator Offline
Member
***
Posts: 146
Threads: 12
Joined: Jul 2009
(07-30-2009, 05:19 PM)jasong Wrote: zurginator - are you writing this from the ground up? Aren't you ripping any of the original game's elements?

I'm ripping the names. I'm kinda ripping the maps, but not really. Other than that, no, everything is from scratch.
Back from the grave and working on textures.
Find
Reply
08-01-2009, 02:05 PM
#35
zurginator Offline
Member
***
Posts: 146
Threads: 12
Joined: Jul 2009
Would you like some win with that Metroid?
[Image: Metroid_by_MiserysCrown.jpg]
Back from the grave and working on textures.
Find
Reply
08-01-2009, 03:11 PM (This post was last modified: 08-01-2009, 03:12 PM by sl1nk3.)
#36
sl1nk3 Offline
Dolphin Dev
**********
Developers (Some Administrators and Super Moderators)
Posts: 104
Threads: 0
Joined: Apr 2009
(07-30-2009, 06:28 AM)Kraid Wrote: I'm STILL not mainly talking about the graphics, the Input/Output-System of Source would be really comfortable for such a project.
Also, why do you need support for stuff if you start from scratch?
Do whatever you want, people who know something about mapping and developing like me do know what I'm talking about.
Although, have fun.

Let's face it, Source is an old and outdated game engine, Hammer is old school and if you ever used WorldCraft for Half-life 1 (hell, 10 years already :p) you'd probably notice that Hammer is basically the same thing with a few updates. (displacement, scripting, etc. not going into details here, that's not the point)

About the I/O system, i guess you're talking about scripting possibilities between entities there ? well, it's nice and all, but it's nothing special really, Sandbox 2 can do this all with an easy to use interface ( http://konakona.nbtxathcx.net/sb2/images/2NKVehicleFlowChart.jpg ) Smile

Yes, the cryengine 2 is a masterpiece, and this project is really looking good, good work on the metroid artwork Big Grin
Find
Reply
08-01-2009, 11:17 PM
#37
Kraid Offline
I do believe I'm on fire.
***
Posts: 128
Threads: 19
Joined: Mar 2009
I didn't say the engine is bad or stuff like that,
i was just trying to say that Source would probably be more fitting for a remake of Prime.
The CryEngine IS great, but probably for big terrain only.
Source is good for rooms/worlds of prime's size.
[Image: kraidbannerzx7.png]
Intel i5 2500K ( OC @ 4.00 Ghz) | 12GB DDR3 | Nvidia GTX560 | Windows 7 x64
[color=#800000]-I don't track my game threads, so if one needs an update, please PM me-[/color]
Website Find
Reply
08-02-2009, 03:56 AM
#38
zurginator Offline
Member
***
Posts: 146
Threads: 12
Joined: Jul 2009
(08-01-2009, 11:17 PM)Kraid Wrote: I didn't say the engine is bad or stuff like that,
i was just trying to say that Source would probably be more fitting for a remake of Prime.
The CryEngine IS great, but probably for big terrain only.
Source is good for rooms/worlds of prime's size.

Trust me, almost the entire point of this IS the graphics. Making prime in source would be like adding controls, which we are doing in Cryengine as is.
Back from the grave and working on textures.
Find
Reply
08-02-2009, 07:43 AM
#39
notstgn
Unregistered
 
(08-01-2009, 11:17 PM)Kraid Wrote: Source is good for rooms/worlds of prime's size.

source is definitely not good for prime's nonlinear, quasi-openworld structure unless you do some very, very crazy limit breaking modifications to it.

then again i don't know much about how it will be accomplished in cryengine2.
Reply
08-02-2009, 08:24 AM
#40
Kraid Offline
I do believe I'm on fire.
***
Posts: 128
Threads: 19
Joined: Mar 2009
(08-02-2009, 07:43 AM)notstgn Wrote:
(08-01-2009, 11:17 PM)Kraid Wrote: Source is good for rooms/worlds of prime's size.

source is definitely not good for prime's nonlinear, quasi-openworld structure unless you do some very, very crazy limit breaking modifications to it.

then again i don't know much about how it will be accomplished in cryengine2.

It's actually pretty easy Big Grin
You could either store every map-info with global entities, or you store it by code into a file :3
[Image: kraidbannerzx7.png]
Intel i5 2500K ( OC @ 4.00 Ghz) | 12GB DDR3 | Nvidia GTX560 | Windows 7 x64
[color=#800000]-I don't track my game threads, so if one needs an update, please PM me-[/color]
Website Find
Reply
« Next Oldest | Next Newest »
Pages (6): « Previous 1 2 3 4 5 6 Next »


  • View a Printable Version
  • Subscribe to this thread
Forum Jump:


Users browsing this thread: 1 Guest(s)



Powered By MyBB | Theme by Fragma

Linear Mode
Threaded Mode