(11-11-2015, 08:57 AM)wildgoosespeeder Wrote: I find that a simple setting to enable the use of *.ini can solve this problem. The recommended setting is on. Just like the FPRF or Syncronize GPU Thread settings (required for F-Zero GX), you could tell each game to disable the use of *.ini specifically.
I'd rather have specific INI settings that can be toggled on and off, because some games both have settings that are absolutely required and settings that only are needed sometimes. It sounds like a nice idea in general though, so feel free submit it as a request on the issue tracker if you want to. I don't think we have a report like it already.
(11-11-2015, 08:57 AM)wildgoosespeeder Wrote: That didn't stop Famicom Disk System emulation support for Nestopia or FCEUX. I'm sure that support was an idea but wasn't implemented yet until most or all NES games would emulate without issue.
I'm not saying the Game Boy Player issue is invalid, I'm saying issues about things not working in EFB2Texture (generally) are invalid. I agree with the Game Boy Player issue's current status in the issue tracker. (Implementing the Game Boy Player hardware is like implementing the Famicom Disk System, by the way. The former essentially requires an entire built-in GBA emulator in Dolphin.)
