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Project M netplay desync
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Project M netplay desync
05-02-2014, 10:13 AM
#4
lilscarecrow2
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(04-30-2014, 08:16 AM)KHRZ Wrote: Are you also using the same save file?

If you have a wiimote enabled, while using the GCpad, it could be one player clicked a button that activated the wiimote, while others didn't. (or these aren't even supported still, then nevermind)

The main desync is when the players spawn. (i.e. my screen will show that i spawned on the left but i would have spawned on the right for my friend). The input for controls are perfect and almost never desync. It seems that the random spawn generator is different. It almost resembles two different versions of brawl that are in sync with input but not content. It might just be a brawl thing but it is weird that this happens. (P.S. it will fix itself after a few reboots but it is NEVER correct the first launch of a session).
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Messages In This Thread
Project M netplay desync - lilscarecrow2 - 04-30-2014, 04:46 AM
RE: Project M netplay desync - KHRZ - 04-30-2014, 08:16 AM
RE: Project M netplay desync - lilscarecrow2 - 05-02-2014, 10:13 AM
RE: Project M netplay desync - JMC47 - 04-30-2014, 10:29 AM
RE: Project M netplay desync - JMC47 - 05-02-2014, 01:57 PM

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