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Dolphin, the GameCube and Wii emulator - Forums › Dolphin Emulator Discussion and Support › Support v
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Project M Desync
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Project M Desync
04-06-2015, 03:04 PM
#1
pluslei
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Hi Dolphin Forums.

I have been having desync problems with the new versions of dolphin playing brawl/project m on traversal/direct net-play(specifically 4.0-5886x64). The issue isn't port/firewall/modem settings/latency/config or graphics settings as i have checked that they all match many times and i can connect and play the same game without any problems whatsoever on an older version of dolphin ( dolphin-dc-netplay-4.0-652-x64 ). The new version causes this desyncing problem, others have had the same problem while a lot have not had this issue, we have speculated it may have something to do with how characters/levels spawn randomly in the game. Any help would be appreciated, Thanks.
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04-06-2015, 05:57 PM
#2
JosJuice Offline
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Posts: 8,843
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Did you sync the NAND between all players before playing? The 4.0-652 netplay build will act as if there is no NAND data in order to avoid desyncs, but the regular versions do no such thing.
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