I can run Dolphin and add directories and enter the config and game properties and DSP menus. However, I can't do anything else without crashing! Here is my system information:
Model: iMac11,1, BootROM IM111.0034.B02, 4 processors, Intel Core i7, 2.8 GHz, 8 GB, SMC 1.54f36
Graphics: ATI Radeon HD 4850, ATI Radeon HD 4850, PCIe, 512 MB
When I try to run a game, I get a different error message than when I try to open the controller dialogs, it crashes at thread 4 instead of thread 0:
Thread 4 Crashed:
0 libSystem.B.dylib 0x979282b0 strlen + 16
1 com.dolphin-emu.dolphin 0x00654574 ciface::OSX::Keyboard::Keyboard(__IOHIDDevice*) + 196
2 com.apple.CoreFoundation 0x94ff9d39 __CFSetApplyFunction_block_invoke_1 + 25
3 com.apple.CoreFoundation 0x94fdeada CFBasicHashApply + 202
4 com.apple.CoreFoundation 0x94ff9d01 CFSetApplyFunction + 177
5 com.apple.framework.IOKit 0x94ed7ac4 __IOHIDManagerInitialEnumCallback + 69
6 com.apple.CoreFoundation 0x94ff84cb __CFRunLoopDoSources0 + 1563
7 com.apple.CoreFoundation 0x94ff5f8f __CFRunLoopRun + 1071
8 com.apple.CoreFoundation 0x94ff5464 CFRunLoopRunSpecific + 452
9 com.apple.CoreFoundation 0x94ff5291 CFRunLoopRunInMode + 97
10 com.dolphin-emu.dolphin 0x00653bd0 ciface::OSX::Init(std::vector<ControllerInterface:
evice*, std::allocator<ControllerInterface:
evice*> >&) + 752
Thread 4 crashed with X86 Thread State (32-bit):
eax: 0xffffffff ebx: 0x006544bc ecx: 0x00000000 edx: 0x00000000
edi: 0x03d21700 esi: 0x00000000 ebp: 0xb028f128 esp: 0xb028f03c
ss: 0x00000023 efl: 0x00010286 eip: 0x979282b0 cs: 0x0000001b
ds: 0x00000023 es: 0x00000023 fs: 0x00000023 gs: 0x0000000f
cr2: 0x00000000
Does anyone know why it would do this?
Here is the crash report that pops up when I click the gamecube controller settings button:
Thread 0 Crashed: Dispatch queue: com.apple.main-thread
0 libSystem.B.dylib 0x979282b0 strlen + 16
1 com.dolphin-emu.dolphin 0x00654574 ciface::OSX::Keyboard::Keyboard(__IOHIDDevice*) + 196
2 com.apple.CoreFoundation 0x94ff9d39 __CFSetApplyFunction_block_invoke_1 + 25
3 com.apple.CoreFoundation 0x94fdeada CFBasicHashApply + 202
4 com.apple.CoreFoundation 0x94ff9d01 CFSetApplyFunction + 177
5 com.apple.framework.IOKit 0x94ed7ac4 __IOHIDManagerInitialEnumCallback + 69
6 com.apple.CoreFoundation 0x94ff84cb __CFRunLoopDoSources0 + 1563
7 com.apple.CoreFoundation 0x94ff5f8f __CFRunLoopRun + 1071
8 com.apple.CoreFoundation 0x94ff5464 CFRunLoopRunSpecific + 452
9 com.apple.CoreFoundation 0x94ff5291 CFRunLoopRunInMode + 97
10 com.dolphin-emu.dolphin 0x00653bd0 ciface::OSX::Init(std::vector<ControllerInterface:
evice*, std::allocator<ControllerInterface:
evice*> >&) + 752
Thread 0 crashed with X86 Thread State (32-bit):
eax: 0xffffffff ebx: 0x006544bc ecx: 0x00000000 edx: 0x00000000
edi: 0x01d255a0 esi: 0x00000000 ebp: 0xbfffe468 esp: 0xbfffe37c
ss: 0x00000023 efl: 0x00010286 eip: 0x979282b0 cs: 0x0000001b
ds: 0x00000023 es: 0x00000023 fs: 0x00000000 gs: 0x0000000f
cr2: 0x00000000
Please help.
Model: iMac11,1, BootROM IM111.0034.B02, 4 processors, Intel Core i7, 2.8 GHz, 8 GB, SMC 1.54f36
Graphics: ATI Radeon HD 4850, ATI Radeon HD 4850, PCIe, 512 MB
When I try to run a game, I get a different error message than when I try to open the controller dialogs, it crashes at thread 4 instead of thread 0:
Thread 4 Crashed:
0 libSystem.B.dylib 0x979282b0 strlen + 16
1 com.dolphin-emu.dolphin 0x00654574 ciface::OSX::Keyboard::Keyboard(__IOHIDDevice*) + 196
2 com.apple.CoreFoundation 0x94ff9d39 __CFSetApplyFunction_block_invoke_1 + 25
3 com.apple.CoreFoundation 0x94fdeada CFBasicHashApply + 202
4 com.apple.CoreFoundation 0x94ff9d01 CFSetApplyFunction + 177
5 com.apple.framework.IOKit 0x94ed7ac4 __IOHIDManagerInitialEnumCallback + 69
6 com.apple.CoreFoundation 0x94ff84cb __CFRunLoopDoSources0 + 1563
7 com.apple.CoreFoundation 0x94ff5f8f __CFRunLoopRun + 1071
8 com.apple.CoreFoundation 0x94ff5464 CFRunLoopRunSpecific + 452
9 com.apple.CoreFoundation 0x94ff5291 CFRunLoopRunInMode + 97
10 com.dolphin-emu.dolphin 0x00653bd0 ciface::OSX::Init(std::vector<ControllerInterface:


Thread 4 crashed with X86 Thread State (32-bit):
eax: 0xffffffff ebx: 0x006544bc ecx: 0x00000000 edx: 0x00000000
edi: 0x03d21700 esi: 0x00000000 ebp: 0xb028f128 esp: 0xb028f03c
ss: 0x00000023 efl: 0x00010286 eip: 0x979282b0 cs: 0x0000001b
ds: 0x00000023 es: 0x00000023 fs: 0x00000023 gs: 0x0000000f
cr2: 0x00000000
Does anyone know why it would do this?
Here is the crash report that pops up when I click the gamecube controller settings button:
Thread 0 Crashed: Dispatch queue: com.apple.main-thread
0 libSystem.B.dylib 0x979282b0 strlen + 16
1 com.dolphin-emu.dolphin 0x00654574 ciface::OSX::Keyboard::Keyboard(__IOHIDDevice*) + 196
2 com.apple.CoreFoundation 0x94ff9d39 __CFSetApplyFunction_block_invoke_1 + 25
3 com.apple.CoreFoundation 0x94fdeada CFBasicHashApply + 202
4 com.apple.CoreFoundation 0x94ff9d01 CFSetApplyFunction + 177
5 com.apple.framework.IOKit 0x94ed7ac4 __IOHIDManagerInitialEnumCallback + 69
6 com.apple.CoreFoundation 0x94ff84cb __CFRunLoopDoSources0 + 1563
7 com.apple.CoreFoundation 0x94ff5f8f __CFRunLoopRun + 1071
8 com.apple.CoreFoundation 0x94ff5464 CFRunLoopRunSpecific + 452
9 com.apple.CoreFoundation 0x94ff5291 CFRunLoopRunInMode + 97
10 com.dolphin-emu.dolphin 0x00653bd0 ciface::OSX::Init(std::vector<ControllerInterface:


Thread 0 crashed with X86 Thread State (32-bit):
eax: 0xffffffff ebx: 0x006544bc ecx: 0x00000000 edx: 0x00000000
edi: 0x01d255a0 esi: 0x00000000 ebp: 0xbfffe468 esp: 0xbfffe37c
ss: 0x00000023 efl: 0x00010286 eip: 0x979282b0 cs: 0x0000001b
ds: 0x00000023 es: 0x00000023 fs: 0x00000000 gs: 0x0000000f
cr2: 0x00000000
Please help.
