Rant time. So apparently the genius guys at Unity has decided that any vector with values <= 0.1 should just be rounded off to 0 in their ToString method (despite showing like 5 decimal places usually). So I keep thinking my vectors are zero while I am debugging, and got rekt for the second time. I have seen some shit in my life but this is probably the most retarded thing I've seen put out by a big company.
Specs: intel i5 3570k @ 3.4GHz;
16Gb RAM; Raedon HD 7900;
Win8 64-Bit
16Gb RAM; Raedon HD 7900;
Win8 64-Bit
