OK so now I am trying to use SDL + OpenCL. I am currently rendering a char array of pixels to screen using SDL textures, however I need to move this array over to the GPU with OpenCL. Does anyone have any idea how to make SDL access the array on the GPU to make the texture/render it? Otherwise I'll have to copy it back and forth from the CPU/GPU all the time...
Specs: intel i5 3570k @ 3.4GHz;
16Gb RAM; Raedon HD 7900;
Win8 64-Bit
16Gb RAM; Raedon HD 7900;
Win8 64-Bit
