I have a general C++ question. So I am in my first larger C++ project now, and trying to use various libraries (SDL, ffmpeg, fftw, OpenCL,...). I try a tutorial for setting them up, but often I find that something I didn't know is missing from the tutorial. I am using Visual Studio 2010, and I get compile errors for several of these after setting up the tutorials. When I google the problems, they seem related to some windows or visual studio specific issue, and I may have to download or generate some file, however often more issues will just appear afterwards. So I've read about this CMake that seems to be used by many. I was wondering if there is this common way of setting up projects that most people know about, where they don't end up spending many hours looking around for solutions to compile errors? (Since these issues are not addressed in the tutorials). 1 Issue I had is one library required using some common language runtime compilation, which made another library not work. (I don't know why)
I have been using mostly Java where this type of issue haven't arisen. Also I am the only computer science student in the project, the others are physics/math students, so it would be nice if the solution worked for all (some have MAC and linux), it is mainly a physics simulation project, not a programming project where I can expect everyone to fix this stuff themselves.
I have been using mostly Java where this type of issue haven't arisen. Also I am the only computer science student in the project, the others are physics/math students, so it would be nice if the solution worked for all (some have MAC and linux), it is mainly a physics simulation project, not a programming project where I can expect everyone to fix this stuff themselves.
Specs: intel i5 3570k @ 3.4GHz;
16Gb RAM; Raedon HD 7900;
Win8 64-Bit
16Gb RAM; Raedon HD 7900;
Win8 64-Bit
