Another wonderful week of progress:
![[Image: i6CSHuxfxBCL5.png]](http://i5.minus.com/i6CSHuxfxBCL5.png)
![[Image: iV5ChKn66J84p.png]](http://i5.minus.com/iV5ChKn66J84p.png)
Megaman & Bass boots now. Almost makes it in-game until it enter Full Panic Mode and aborts the emulator. I can select Megaman or Bass, but after that it freaks out. I think the Program Counter might not be aligned in certain parts, haven't checked it out extensively. Riviera is practically fully playable now; there are just a handful of graphical issues to deal with. Yggdra Union boots, makes it in-game quite a bit, but graphical oddities make it so that I can't tell wtf is going on after a certain point. Advance Wars seems fully playable too. It's just missing proper sprite-to-BG priorities (all games are atm) and rotation + scaling (which I'm holding off for quite a while). FLASH and SRAM saving should be possible as well.
![[Image: i6CSHuxfxBCL5.png]](http://i5.minus.com/i6CSHuxfxBCL5.png)
![[Image: iV5ChKn66J84p.png]](http://i5.minus.com/iV5ChKn66J84p.png)
Megaman & Bass boots now. Almost makes it in-game until it enter Full Panic Mode and aborts the emulator. I can select Megaman or Bass, but after that it freaks out. I think the Program Counter might not be aligned in certain parts, haven't checked it out extensively. Riviera is practically fully playable now; there are just a handful of graphical issues to deal with. Yggdra Union boots, makes it in-game quite a bit, but graphical oddities make it so that I can't tell wtf is going on after a certain point. Advance Wars seems fully playable too. It's just missing proper sprite-to-BG priorities (all games are atm) and rotation + scaling (which I'm holding off for quite a while). FLASH and SRAM saving should be possible as well.
