More progress, mostly making sure stuff doesn't blow up :p
![[Image: iJx5lkHoPexfi.png]](http://i3.minus.com/iJx5lkHoPexfi.png)
![[Image: ibh4lwFNM27pZ5.png]](http://i6.minus.com/ibh4lwFNM27pZ5.png)
Most of my efforts went to making sure Bomberman Tournament could boot. It uses Huffman decompression for most of the BG and sprite data, apparently, and so does Kirby: NID for the pause screens. The sprites disappear for whatever reason in Bomberman Tournament, but it's largely playable, at least the Quest Mode (though lots of things are invisible...). MMBN4 is working better; doesn't randomly crash anymore when changing scenes. Haven't actually emulated L and R buttons, so I can't perform the games "jack-in" sequences. Text is still funny looking in parts though.
The big win this week is getting Rivieria to boot decently. I was actually trying to get another STING game (Yggdra Union) to work, but I got Riviera working for the most part, at least until the title screen. After that, GBE+ barfs all over itself; I guess the game is just that good
(actually it's probably something serious, like stack corruption, but whatever...) Can't wait to play this game, it's been a while (2006? 2005? I can't recall).
This weekend I'll probably -> Fix sprite priorities (see Bomberman title screen, Max should be obscured), add L/R buttons, figure out how wtf is wrong with Riviera (most likely affects every other game that has similar errors, which is a lot) and just relax. I've been focusing way too much on this project. I'm falling into that trap of making emulators but never actually emulating any games for fun.
![[Image: iJx5lkHoPexfi.png]](http://i3.minus.com/iJx5lkHoPexfi.png)
![[Image: ibh4lwFNM27pZ5.png]](http://i6.minus.com/ibh4lwFNM27pZ5.png)
Most of my efforts went to making sure Bomberman Tournament could boot. It uses Huffman decompression for most of the BG and sprite data, apparently, and so does Kirby: NID for the pause screens. The sprites disappear for whatever reason in Bomberman Tournament, but it's largely playable, at least the Quest Mode (though lots of things are invisible...). MMBN4 is working better; doesn't randomly crash anymore when changing scenes. Haven't actually emulated L and R buttons, so I can't perform the games "jack-in" sequences. Text is still funny looking in parts though.
The big win this week is getting Rivieria to boot decently. I was actually trying to get another STING game (Yggdra Union) to work, but I got Riviera working for the most part, at least until the title screen. After that, GBE+ barfs all over itself; I guess the game is just that good
(actually it's probably something serious, like stack corruption, but whatever...) Can't wait to play this game, it's been a while (2006? 2005? I can't recall).This weekend I'll probably -> Fix sprite priorities (see Bomberman title screen, Max should be obscured), add L/R buttons, figure out how wtf is wrong with Riviera (most likely affects every other game that has similar errors, which is a lot) and just relax. I've been focusing way too much on this project. I'm falling into that trap of making emulators but never actually emulating any games for fun.
