I thought it'd been longer than 1 week, but oh well. Persistence leads to progress, eventually. I had this insatiable desire to see GBE+ boot more than just Super Dodge Ball Advance, so I pretty much went crazy and started working on tons of stuff. The first thing I got running after Super Dodge Ball Advance was ARMWrestler (the CPU test suite), and needless to say, I failed a lot of tests initially. Now it's mostly just loads/stores that are giving me headaches. Anyway, working on CPU bugs allowed not just one, but 3 more games to boot, 2 of which are playable to some degree. They at least go past the title screen and go in-game. Kirby: Nightmare in Dreamland, MMBN4: Blue Moon, and Bomberman Tournament
![[Image: ibzTZcViUP8uMC.png]](http://i3.minus.com/ibzTZcViUP8uMC.png)
![[Image: ibxViM2GUIyI0u.png]](http://i3.minus.com/ibxViM2GUIyI0u.png)
Sprite drawing priorities are a mess and the BG doesn't scroll and for some reason the emulator is trying to read/write out of bounds memory (in many games, so it's probably something I'm not getting just yet). Still, I've come pretty far since I started up a git repo on GitHub a little over 4 weeks ago. At this rate... good things will happen
![[Image: ibzTZcViUP8uMC.png]](http://i3.minus.com/ibzTZcViUP8uMC.png)
![[Image: ibxViM2GUIyI0u.png]](http://i3.minus.com/ibxViM2GUIyI0u.png)
Sprite drawing priorities are a mess and the BG doesn't scroll and for some reason the emulator is trying to read/write out of bounds memory (in many games, so it's probably something I'm not getting just yet). Still, I've come pretty far since I started up a git repo on GitHub a little over 4 weeks ago. At this rate... good things will happen
