Nice. Spent a whole day working on GBE+ (my in-the-works GB/GBC/GBA emulator) and it no longer exits due to unimplemented opcodes, nor does it segfault due to CPU bugs, at least for Super Mario Advance and Super Dodgeball Advance. However, all it currently does is show a completely black screen (so naturally no screenshots at this time. Timers and DMAs are unimplemented, and those are essential for running any commercial game. But it's exciting because I have worked enough to at least get this close to graphical output of any kind from something besides homebrew
