(07-26-2014, 02:01 PM)mudlord Wrote:Quote:At any rate, work on HD Tile Replacement (HD graphics) has begun! You'd be surprised just how much more difficult it is dealing with 32,000+ colors instead of 4
To complicate matters, do so for GBA.
I actually very much intend to do so, once my GBA emulator matures.
As of now, it can only run a handful of ARM instructions, and basically 2 THUMB instructions. Ah, the joys of little free time. Been working most of the week (my real-world job), trying to get more cash, so nothing got done with the ARM CPU emulation.The theory behind HD Tile Replacement should actually translate well to many other systems, for the most part, but there are still notable gaps that I still haven't figured out yet. I have plenty of possible solutions, but crafting them into elegant solutions and implementing it well is the tricky part. I'll get there though.
Good luck with your GB/GBA work btw.

