Well, I've been having fun recently ^_^
The results of a marathon coding spree. Until Thursday, I really had no idea what made the GBC any different from the regular DMG Game Boys. Spent 2 days doing research and prep work, then Friday night I just dove all in. The code is horrible and I'm still missing a lot of stuff, but that's why it's not in master yet and not scheduled for my emulator's 1.0 release. Speaking of that release, everything's basically done aside from packaging it and distributing the program itself. Should be releasing it in 10 more days or so (yes, with Windows executables, no one will have to compile it themselves). I'll post of video of custom sprites/bg tiles in action, once I get around to recording it.
Spoiler: (Show Spoiler)
The results of a marathon coding spree. Until Thursday, I really had no idea what made the GBC any different from the regular DMG Game Boys. Spent 2 days doing research and prep work, then Friday night I just dove all in. The code is horrible and I'm still missing a lot of stuff, but that's why it's not in master yet and not scheduled for my emulator's 1.0 release. Speaking of that release, everything's basically done aside from packaging it and distributing the program itself. Should be releasing it in 10 more days or so (yes, with Windows executables, no one will have to compile it themselves). I'll post of video of custom sprites/bg tiles in action, once I get around to recording it.

![[Image: juHuXiuv5L9GF.png]](http://i.minus.com/juHuXiuv5L9GF.png)
![[Image: jfSWuuT0LjtaN.png]](http://i2.minus.com/jfSWuuT0LjtaN.png)