Does anyone of you happen to be into linear interpolation algorithms?
The GC/Wii GPU provides a feature called color combiners, which essentially linearly interpolates between 3 input values and additionally scales them with some value. I've came across a fancy problem, if anyone of you is bored enough to make sense out of it, look here: http://pastie.org/private/qaohdkaqljvfsnog7xyzgg
Point is, I'm trying to understand how this lerp is implemented specifically so that I can fix Dolphin to use the same algorithm. I don't really get anything about it so far though, unfortunately...
I'm in fact currently running tests against real hardware which check all possible 16777216 inputs, because I don't quite know what else to do with this :/
The GC/Wii GPU provides a feature called color combiners, which essentially linearly interpolates between 3 input values and additionally scales them with some value. I've came across a fancy problem, if anyone of you is bored enough to make sense out of it, look here: http://pastie.org/private/qaohdkaqljvfsnog7xyzgg
Point is, I'm trying to understand how this lerp is implemented specifically so that I can fix Dolphin to use the same algorithm. I don't really get anything about it so far though, unfortunately...
I'm in fact currently running tests against real hardware which check all possible 16777216 inputs, because I don't quite know what else to do with this :/
