Gotta be honest, I had no idea what I wrote in that post.
I assume Mantle is not at all useless since it aims to allow better GPU performance by having no draw calles unlike DX/OpenGL.
Maybe this helps keep FPS steady in higher IR and SSAA modes, not sure. We'll have to wait until they release documentation^^
I assume Mantle is not at all useless since it aims to allow better GPU performance by having no draw calles unlike DX/OpenGL.
Maybe this helps keep FPS steady in higher IR and SSAA modes, not sure. We'll have to wait until they release documentation^^
