(02-14-2014, 02:54 AM)garrlker Wrote: I was wondering when you'd release it
Edit: Why the hell is it so hard!?
Yeah the graphics designer was also gonna help me balance the difficulty... it's hard for me to say, since most of the game is easy to me. Although some difficult stunts in the later levels I can only do about 1/10 times so good luck with those...
A little tip, you can hold the S button to brake/stay still on moving platforms.
BTW: What I hope some will pay attention to is the physics engine of my game (which I wrote). Now this isn't a super amazing general engine like box2d, but it has a few specialties.
As for now, it only supports circles hitting circles, and circles hitting polygons, which may sound a bit lame. But for bullets/arrows you can just put the circle hitbox in the tip, so that's ok, and you can use round-like characters, which is more realistic than rectangle-like characters like many game's character hitboxes. Now while polygons can't hit each other, they can be 100% arbitrary, so it's great for rolling balls, reflecting bullets etc. The collision detection is not pixel based, it uses accurate math. (Although glitches can still happen.) I have not tried box2d myself, but I haven't exactly seen many games being based on accurate rolling of circles in arbitrary terrain, so I hope my engine was able to excel in this area.
Specs: intel i5 3570k @ 3.4GHz;
16Gb RAM; Raedon HD 7900;
Win8 64-Bit
16Gb RAM; Raedon HD 7900;
Win8 64-Bit

