Yes! I finally got the GB noise channel (or at least a prototype of it) working correctly </tearsofjoy>
Took me like 3 weeks of on-and-off head scratching. Once this is done and my APU branch is merged, I only have to do custom sprites, fix some issues, then it's a 1.0 release for my GB emulator in 2014 Q2.
Took me like 3 weeks of on-and-off head scratching. Once this is done and my APU branch is merged, I only have to do custom sprites, fix some issues, then it's a 1.0 release for my GB emulator in 2014 Q2.
