(08-20-2013, 07:59 PM)Zee530 Wrote: @KHRZ, Kickstarter that shit!Actually I hoped to release the game very soon, it's very finished mostly (except some guy who is supposed to make graphics). However, there's some performance issues people are having (never noticed on my beast) when the camera is scrolling, and my game was very much designed for the camera to always be able to scroll after you. This is common issue with common solutions, but since so far all the land graphics are just huge polygons being rendered, some are too big for bitmap caching. So I may have to split them or something to optimize. (I only worried about CPU usage and the collision alorithm, which is a small issue compared to flash graphics performance)
Specs: intel i5 3570k @ 3.4GHz;
16Gb RAM; Raedon HD 7900;
Win8 64-Bit
16Gb RAM; Raedon HD 7900;
Win8 64-Bit
