Post counts have been disabled in Delfino Plaza :p We had a vote about this last year.
At any rate, I'm using C++ and SDL for my emulator. It's a nice, simple, portable solution. With the proper toolchains, I can compile it for ARM and MIPS architectures (specifically for my Raspberry Pi and Dingoo A320, with little to no code changes (input has to change for my Dingoo since it doesn't have a keyboard).
I have seen a few emulators written in Java. JNES is a popular NES emulator, but the best example of a Java for handheld/console emulation has to be JPCSP. It's farther along than the other C++ based PSP emulators, though that may change with time. Still, it runs well enough on Linux, and I don't know how the other PSP emulators are in terms of OS portability.
At any rate, I'm using C++ and SDL for my emulator. It's a nice, simple, portable solution. With the proper toolchains, I can compile it for ARM and MIPS architectures (specifically for my Raspberry Pi and Dingoo A320, with little to no code changes (input has to change for my Dingoo since it doesn't have a keyboard).
I have seen a few emulators written in Java. JNES is a popular NES emulator, but the best example of a Java for handheld/console emulation has to be JPCSP. It's farther along than the other C++ based PSP emulators, though that may change with time. Still, it runs well enough on Linux, and I don't know how the other PSP emulators are in terms of OS portability.
