(01-21-2013, 10:25 AM)Shonumi Wrote: Digging up this thread again. Been a lot more progress recently on my GB emulator. Turns out the trouble I had (garbage background data) that I spent weeks working on was really just a simple error (wrong opcode in the CPU). As I suspected, taking some time away from the issue and the problem became immediately clear once I started working on it again :pI haven't used c++ is forever but I honestly want to have a go at this.... It seems fun-ish.
Finally got background palettes to work and it can boot up from the GB BIOS instead of using HLE. Next up, sprites.
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The CPU cheats, so it always wins or gets a cat game
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01-21-2013, 10:59 AM
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