So, I've been working on my GameBoy emulator here and there in between Gekko (some DSP progress has been made, not a lot, but it's in the right direction) and my RPG. Apparently I've emulated enough of the CPU to at least begin messing around with graphics, timings, and more, at least for the intro of Tetris. Well, the game loads up, and it doesn't exit due to unknown opcodes (always a good sign), so I assume the emulated CPU is somewhere about where the title screen would be. Although there's also the distinct possibility that the output my interpreter gives for the GB assembly simply causes an infinite loop :/ I'll find out soon enough.
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