• Login
  • Register
  • Dolphin Forums
  • Home
  • FAQ
  • Download
  • Wiki
  • Code


Dolphin, the GameCube and Wii emulator - Forums › Offtopic › Delfino Plaza v
« Previous 1 2 3 4 5 6 ... 64 Next »

Programming Discussion Thread
View New Posts | View Today's Posts

Pages (67): « Previous 1 2 3 4 5 ... 67 Next »
Jump to page 
Thread Rating:
  • 4 Vote(s) - 4 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Thread Modes
Programming Discussion Thread
10-06-2012, 08:15 PM
#21
Zee530 Offline
Above and Beyond
*******
Posts: 1,747
Threads: 12
Joined: Jan 2011
(10-06-2012, 09:36 AM)ExtremeDude2 Wrote: Randomly this:

http://onakasuita.org/wii/index-e.html

SWEEEET!!!
......?????
Find
Reply
10-06-2012, 11:36 PM
#22
KHRZ Offline
Above and Beyond
*******
Posts: 1,527
Threads: 61
Joined: Mar 2009
I'm studying informatics right now, so sooner or later I should be able to call myself a programmer... I am making a 2D physics engine now so I can make a game. (studied physisc last year.)

I'm about to finish a little demo to recruit some devs, it's getting close now so have a peekSmile
(only recruiting from my university, it's gonna be in a local game competition).

http://www.mediafire.com/?qqsnfd9t89n501e
(You can move around yourself, but DON'T if you want to see the demo finish the way it's supposed, it's a premade course where the physics takes care of everything).

For some reason it runs like 5x slower in Firefox, run directly in Flash player.
Specs: intel i5 3570k @ 3.4GHz;
16Gb RAM; Raedon HD 7900;
Win8 64-Bit
Website Find
Reply
10-06-2012, 11:49 PM
#23
dEnigma Offline
Member
***
Posts: 138
Threads: 1
Joined: Sep 2011
Nice, but the way the demo is supposed to finish is "FAILURE"?^^
[Image: postcountwe8.jpg]
---------------------------------------------------------------------------------------
[Image: 2350461.png]
Find
Reply
10-06-2012, 11:58 PM
#24
KHRZ Offline
Above and Beyond
*******
Posts: 1,527
Threads: 61
Joined: Mar 2009
(10-06-2012, 11:49 PM)dEnigma Wrote: Nice, but the way the demo is supposed to finish is "FAILURE"?^^

Well... the ball dies when going of stage, I attached the sound a while ago. I wanted it to be obvious that it died. But since the demo is mostly about falling down, it could seem a little strange.
Specs: intel i5 3570k @ 3.4GHz;
16Gb RAM; Raedon HD 7900;
Win8 64-Bit
Website Find
Reply
10-13-2012, 05:16 PM
#25
garrlker Offline
That one guy
***
Posts: 183
Threads: 7
Joined: Feb 2012
I'd like to contribute to the topic... if any of you consider GML a coding language lol. I still haven't managed to figure out c++ or any advanced coding language.
Find
Reply
10-13-2012, 08:47 PM
#26
Garteal Offline
「Lab Mem. 004」
********
Global Moderators
Posts: 2,095
Threads: 24
Joined: Aug 2011
Quote:I'm about to finish a little demo to recruit some devs, it's getting close now so have a peek
Woah, great job KHRZ. The physics were very smooth and I like how you implemented different types of surfaces.
It played very smoothly in Firefox on my end.

Have you written it from stratch?

Quote: I'd like to contribute to the topic... if any of you consider GML a coding language lol. I still haven't managed to figure out c++ or any advanced coding language.
GML is a scripting language, but you're also programming with it. So feel free to contribute.
Find
Reply
10-14-2012, 02:11 AM
#27
garrlker Offline
That one guy
***
Posts: 183
Threads: 7
Joined: Feb 2012
Ok, well last night I decided I wanted to code a frontend for my games/dolphin and this is the result.
Here
It's a very rough draft but you can set programs/games with the add program button(the ids are in order) then you name it. And the add background button does the same thing. Set it to the id of the program and when you hover over the programs button the background shows up. To use it as a frontend for dolphin, click set dolphin and find it in the path. Then add an iso, but make sure you have some sort of image you can set as a background. And you name it as well. And after you've added your programs, glick update gui so it will reload the ini files and get them in order. This is a really rough draft I plan to work on alot more so please don't be too harsh on me.
Find
Reply
10-14-2012, 07:19 AM
#28
AnyOldName3 Offline
First Random post over 9000
*******
Posts: 3,533
Threads: 1
Joined: Feb 2012
*Clicks expecting screenshots*

*realises it's software*

Nope.
OS: Windows 10 64 bit Professional
CPU: AMD Ryzen 5900X
RAM: 16GB
GPU: Radeon Vega 56
Find
Reply
10-14-2012, 07:22 AM
#29
garrlker Offline
That one guy
***
Posts: 183
Threads: 7
Joined: Feb 2012
(10-14-2012, 07:19 AM)AnyOldName3 Wrote: *Clicks expecting screenshots*

*realises it's software*

Nope.
lol. It's a blank background with buttons until you select the backgrounds. Nothing fancy.
Find
Reply
10-17-2012, 04:57 PM
#30
Shonumi Offline
Linux User/Tester
**********
Administrators
Posts: 6,513
Threads: 55
Joined: Dec 2011
So, I've been working on my GameBoy emulator here and there in between Gekko (some DSP progress has been made, not a lot, but it's in the right direction) and my RPG. Apparently I've emulated enough of the CPU to at least begin messing around with graphics, timings, and more, at least for the intro of Tetris. Well, the game loads up, and it doesn't exit due to unknown opcodes (always a good sign), so I assume the emulated CPU is somewhere about where the title screen would be. Although there's also the distinct possibility that the output my interpreter gives for the GB assembly simply causes an infinite loop :/ I'll find out soon enough.
Website Find
Reply
« Next Oldest | Next Newest »
Pages (67): « Previous 1 2 3 4 5 ... 67 Next »
Jump to page 


  • View a Printable Version
  • Subscribe to this thread
Forum Jump:


Users browsing this thread: 2 Guest(s)



Powered By MyBB | Theme by Fragma

Linear Mode
Threaded Mode