(04-30-2014, 11:39 AM)kinkinkijkin Wrote: Instead of timestreching, audio is now chopped, since it is no longer run asynchronously. That is the product of audio not running async.
Ah ok thanks for clearing that up. In that case, I'd like there to be an option then in a later release to allow users to choose whether they want their audio to be asynchronous or chopped, because it will have different effects on games and they can choose the option they prefer. For Grudge Wii I'd definitely prefer the asynchronous option, because it really sounds terrible when it's chopped and although the framerate is really good there are some parts of the game that slow down on any version of Dolphin. Just something to consider, thanks again for clearing that up though!
So the other problem was that the flashlight takes a few seconds to be centred each time. Any ideas on this? I actually loaded my keyboard+mouse config instead and I still have to wait for it to centre, so that means there's something about the emulation of the game and it doesn't matter what controller I'm using (unless there's a certain option I'm missing).
By the way, here's the small video I put together to compare the different sound streams (turn your volume down a bit) https://www.youtube.com/watch?v=lfOUuw1mlhY
