Some games do make assumptions about the transfer rate, though, and depending upon the game's coding, SUDTR may never work properly, I would think. I recall some PSX games wouldn't work on PS2 without disabling fast loading, as they made assumptions about how long their loading screens would last and would not be able to properly configure their levels if the loading screens didn't last long enough for the background processes to complete.
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Problems with New Non-Instant Speed Up Disc Transfer
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Problems with New Non-Instant Speed Up Disc Transfer - Kurausukun - 04-08-2015, 12:59 PM
RE: Problems with New Non-Instant Speed Up Disc Transfer - JosJuice - 04-08-2015, 04:37 PM
RE: Problems with New Non-Instant Speed Up Disc Transfer - Kurausukun - 04-08-2015, 10:28 PM
RE: Problems with New Non-Instant Speed Up Disc Transfer - JosJuice - 04-08-2015, 10:58 PM
RE: Problems with New Non-Instant Speed Up Disc Transfer - Kurausukun - 04-09-2015, 06:24 AM
RE: Problems with New Non-Instant Speed Up Disc Transfer - Aleron Ives - 04-09-2015, 11:18 AM
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