EDIT: More details: It seems it loads the inputs fine when it's just a .dtm recording. When there's a savestate associated, it fails to load emulation and just stays on a black screen.
I'm playing Xenoblade Chronicles using the HD Texture pack.
And it runs fine! I love how it looks.
The problem is when I try to do input recordings (so I can do it full speed) and try to record a movie.
I make a backup savestate at the point where I want to record.
And I click "Start Recording Input".
I play, and then want to "Export Recording" and save it as normal.
When I click "Stop Emulation" and it wants me to save a second time (I do so and rename it a different name for the dtm).
I want to replay it so I can see it before I replay the move with "Dump Frames" and "Dump Audio" on...
And yet all I see is a black screen.
It shows the inputs and such on the "bar" on top of the emulation window though:
Dolphin 4.0-8650
Specs:
Intel® Core i7-4700MQ CPU @ 2.40GHz
8 GB RAM
Windows 10 64-bit
NVIDIA GeForce GT 740M
I'm playing Xenoblade Chronicles using the HD Texture pack.
And it runs fine! I love how it looks.
The problem is when I try to do input recordings (so I can do it full speed) and try to record a movie.
I make a backup savestate at the point where I want to record.
And I click "Start Recording Input".
I play, and then want to "Export Recording" and save it as normal.
When I click "Stop Emulation" and it wants me to save a second time (I do so and rename it a different name for the dtm).
I want to replay it so I can see it before I replay the move with "Dump Frames" and "Dump Audio" on...
And yet all I see is a black screen.
It shows the inputs and such on the "bar" on top of the emulation window though:
Spoiler:
Specs:
Intel® Core i7-4700MQ CPU @ 2.40GHz
8 GB RAM
Windows 10 64-bit
NVIDIA GeForce GT 740M