(07-09-2014, 01:48 PM)linker357 Wrote: What Dolphin devs look for is to run the consoles as closely as possible "that's the whole point of an emulation" it is NOT, however, guaranteeing a perfectly smooth framerate for any kind of computer build, as to achieve their goal they are constantly at work improving the emulation (getting rid of bugs/crashes, etc). This improvement brings with itself each time a more demanding program to emulate as the load gets bigger on the CPU, saying that you don't care about accuracy on the emulator is basically like saying you don't need the dev's work and it is fine just like this, but you can only run it right now as is it because of them and the accuracy this emulator has attained
In my case, I use emulators to play games. I mean, enjoy the games. I can only enjoy the games if they are smooth.
What I say is, for me, the main and first thing that have to be emulated for an emulator, is the framerate of the actual machine.
I can understand where you go, but I can't enjoy every update in dolphin achieving more and more perfection and accuracy in graphical or sound effects if framerate is not smooth.
I could download every dolphin update, run the application, go through my game library (I only use on dolphin games that already have in retail) and list every improvement as a check list job, then close dolphin.
What I can't do is enjoy games because the constant jitters here and there.
As an educational work for a team of programmers that consume their time in an unpaid task, dolphin is a huge milestone. It is amazing and enviable. My only problem is I can't enjoy that milestone in a playable way because every dolphin update is more accurate but less playable imo. That's all and that's my concern. Another problem in dolphin is the wide set of options whose purpose is to prevent errors or fix performance in specific situations.
I would add that I would pay $100 or more for a full dolphin version without those framerate problems.
My computer:
2700K@5ghz, 32 GB, Tri-SLI GTX680, SDD disk, Creative Sound Core3D.
