(07-03-2014, 11:26 PM)JMC47 Wrote: If you're using SLI, it could be GPU microstutter.
I'm using only one gpu in Dolphin.
I've read a lot of Issues in dolphin-emu site about Shader Cache and I think dolphin devs are a bit sensitive and testy in that matter.
I can understand how a team of developers (mainly if they are working for a free application) may have problems receiving complaints from users, that probably don't know how an emulator work. I say this because I'm a developer too.
BUT, everyone that runs an emulator (or at least 99% of them) hopes to play his favourite game without big problems. One texture flicker, one glitchy sound or a blurred text here or there does not break the game. Doesn't prevent to enjoy of the gaming experiencie and it's worth if you can enjoy games from another platform or you can improve resolution/filters over your game. In the other side, stuttering/framerate problems caused by shacer cache or whatever, ruins absolutely the experience. You can play the game, you can see what a lot of achievements and goals the programmers are reaching, but the gaming experience and the feeling of actually playing the original game is totally flawed.
So I think that stable framerate must be a priority for an emulator of a gaming platform. Prioritizing glitches and graphical bugs over performance only can be ok for a programmers portfolio; "See, I've accomplished that perfect emulation... it's not fully enjoyable but it's fully playable from start to end. I'm a good programmer". Yeah, it's a way to do it. But I prefer to play endless the first level of a game with full perfect speed than the full game with hiccups. So in no way I see as normal or expected that a gaming emulator shows hiccups or stutters because that's how shader cache works or whatever reason. Surely another way exists that avoid those problems. And no, I can't code a patch because here I'm only a user sharing his opinion.
Again, that's only my opinion btw.
