Hey, first post here. I want to start by saying how awesome this emulator is and how excited I am to get this started.
I managed to find two different ISOs of Super Smash Bros. Melee, one of my favorite videogames, which i attend tournaments to regularly. I want to emulate this game on my computer for a few reasons, the main two being for online play (which might become popular someday) and because i want to mess around in debug mode and learn more about the game.
The ladder requires use of Action Replay, which I am having trouble getting to work. Here's what's going on: I check off the cheats (m), Unlock All Characters and Stages, and Debug Menu Replaces Training. I think the first one is the "master cheat" or something and you have to check it off if you're doing anything. The second two i found online and set up with Dolphin; I'm pretty sure I did it correctly. Even if I didn't, I don't think that's the problem. Absolutely nothing happens when I just run the second two (even though when I boot up the game the text says those codes are active).
The whole thing pretty much crashes when I activate all three of them, I get a series of messages, which I'll write down below:
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"Action Replay Error: Master Code and Write To CCXXXXXX not implemented ((m))"
"ERROR: Trying to compile at 0. LR=00000000"
"iCacheJT: Reading Opcode from fffffffc. Please report."
___
So that's what happens. This is what happens when I use the hacked version that I have, which includes various texture hacks (captain america costume for captain falcon, etc.) and music hacks. It's a .GCM file, so it shows up on that list when you open up Dolphin. Would that really screw up the AR stuff that I'm trying to do?
I have an ISO of a pretty much normal copy of SSBM, I think the music has been hacked a little, but I don't know how to get AR to work when I'm running the game off an ISO. I mount it on DaemonTools, then I run that on Dolphin, but I don't know how to use AR for that or to get it on that cool little list that my .GCM files are on.
I hope that made sense! Thanks again =)
I managed to find two different ISOs of Super Smash Bros. Melee, one of my favorite videogames, which i attend tournaments to regularly. I want to emulate this game on my computer for a few reasons, the main two being for online play (which might become popular someday) and because i want to mess around in debug mode and learn more about the game.
The ladder requires use of Action Replay, which I am having trouble getting to work. Here's what's going on: I check off the cheats (m), Unlock All Characters and Stages, and Debug Menu Replaces Training. I think the first one is the "master cheat" or something and you have to check it off if you're doing anything. The second two i found online and set up with Dolphin; I'm pretty sure I did it correctly. Even if I didn't, I don't think that's the problem. Absolutely nothing happens when I just run the second two (even though when I boot up the game the text says those codes are active).
The whole thing pretty much crashes when I activate all three of them, I get a series of messages, which I'll write down below:
___
"Action Replay Error: Master Code and Write To CCXXXXXX not implemented ((m))"
"ERROR: Trying to compile at 0. LR=00000000"
"iCacheJT: Reading Opcode from fffffffc. Please report."
___
So that's what happens. This is what happens when I use the hacked version that I have, which includes various texture hacks (captain america costume for captain falcon, etc.) and music hacks. It's a .GCM file, so it shows up on that list when you open up Dolphin. Would that really screw up the AR stuff that I'm trying to do?
I have an ISO of a pretty much normal copy of SSBM, I think the music has been hacked a little, but I don't know how to get AR to work when I'm running the game off an ISO. I mount it on DaemonTools, then I run that on Dolphin, but I don't know how to use AR for that or to get it on that cool little list that my .GCM files are on.
I hope that made sense! Thanks again =)