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Dolphin, the GameCube and Wii emulator - Forums › Dolphin Emulator Discussion and Support › Support v
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Problems configuring WiiMote
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Problems configuring WiiMote
08-25-2009, 02:15 PM
#1
Larkas
Unregistered
 
Hello there, guys! I just downloaded the emulator, and it works just fine, I'm only having these weird problems while trying to map buttons to WiiMote:

1 - Every time I press a keyboard key to map a button to it, it doesn't appear. Instead, a "F9" appears in its place. This is independent of the key pressed, all do this, and it screws up the dafault configuration, since you can't reset the changes.

2 - The commands are screwed up. Left is left and down is down, but right is up and up is right. I'm pretty sure some other commands are also screwed up.

Luckily, I am using a PS2 controller along with JoyToKey, so I can setup the keys according to the program default configurations: that is just a nuisance, as I like to keep things organized, but the other problem is really pissing me off.

Does anyone have any tips and hints on how to solve this problem? If you must know, I am using Dolphin r4017 compiled by Omegadox. Also, I am using the "Classic Controller" option in the "Emulation Extension", but all of these problems still show up when any of the other options are selected as well.

Well, that's it in a nutshell. Any help on the matter would be greatly appreciated!
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08-26-2009, 12:24 AM
#2
Larkas
Unregistered
 
Sorry for the double post, just wanted to let you know: other Classic Controller settings are really also screwed up: Left Trigger is Left, Right Trigger is Down, Left Z is Right and Right Z is Up. Also, Digital Left is A, and I'm pretty sure the other digital directionals are also being misinterpreted.

Also, I'm trying Dolphin r4061 compiled by Orleans, so I think that it isn't a version problem. I'm running the game in a Windows XP 32 environment, powered by an Intel Core 2 Duo E8400, if that matters.
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