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Dolphin, the GameCube and Wii emulator - Forums › Dolphin Emulator Discussion and Support › Support v
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Problem with Metroid Prime 2
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Problem with Metroid Prime 2
10-09-2009, 09:42 AM
#1
Firek
Unregistered
 
The speed actually isn't the problem, most graphics work fine, but all the text is really messed up looking. I can't read anything.
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10-09-2009, 10:50 AM
#2
Runo Offline
Greeny
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Posts: 1,194
Threads: 43
Joined: Mar 2009
Just go in the menu and right click the game, then go in proprierties, and check the safe texture cache, it should work.
You can also go in the graphics options -> advanced -> and there check this option to be on in all games.
Hope it helps...
OS: Windows 10 Pro 64bit Creators Update
CPU: AMD Phenom II X4 960 @ 3.6 GHz
Graphics Card: Nvidia GeForce GTX 960 2GB GDDR5
Motherboard: Gigabyte GA-870A-USB3 AM3+ Revision
RAM: HyperX 8GB Dual Channel @ 1600Mhz
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10-09-2009, 11:41 AM
#3
Firek
Unregistered
 
worked great, thanks a lot.
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10-10-2009, 06:22 AM
#4
Runo Offline
Greeny
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Posts: 1,194
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I recommend you to set this setting on only for this game, can cause problems on some other games...
OS: Windows 10 Pro 64bit Creators Update
CPU: AMD Phenom II X4 960 @ 3.6 GHz
Graphics Card: Nvidia GeForce GTX 960 2GB GDDR5
Motherboard: Gigabyte GA-870A-USB3 AM3+ Revision
RAM: HyperX 8GB Dual Channel @ 1600Mhz
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10-14-2009, 08:14 AM
#5
Firek
Unregistered
 
Another problem, I can't get the scan visor to scan.
I tried the EFB to RAM thing and it still doesn't work. I'm using r4416.
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10-14-2009, 09:45 AM
#6
Runo Offline
Greeny
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Posts: 1,194
Threads: 43
Joined: Mar 2009
This scan visor works for me most times when using the emulator, and when it doesnt, I just restart the emulator, but this doesnt seem to work for everyone, just for me, dunno why...
OS: Windows 10 Pro 64bit Creators Update
CPU: AMD Phenom II X4 960 @ 3.6 GHz
Graphics Card: Nvidia GeForce GTX 960 2GB GDDR5
Motherboard: Gigabyte GA-870A-USB3 AM3+ Revision
RAM: HyperX 8GB Dual Channel @ 1600Mhz
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10-20-2009, 01:15 AM
#7
Firek
Unregistered
 
Restarting dolphin fixed the scan visor, thanks, but now for some reason it's running 30 fps where I had near 60 before.
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12-02-2009, 07:49 AM
#8
Chacker Offline
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Posts: 74
Threads: 7
Joined: Jul 2009
Sad 
"...but now for some reason it's running 30 fps where I had near 60 before"

I have exact the same problem, sometimes dolphin only runs with halfe speed for no reason. / I also have the proplem that I loose near 50% of speed when
I overclocke my dualcore from 2,66 to 3,33 but shouldn´t it be the opposite ?
[color=#FFA500]Specs[/color]: Windows Vista x64
2x 1GB Corshair DDR2 Ram
Intel Core 2 Duo E6750 [color=#32CD32]@[/color] 2,76GHz
Nvidia Geforce GTX 560 TI

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12-02-2009, 04:01 PM
#9
Centaur444 Offline
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Posts: 33
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Joined: Jul 2009
I'm also having a bit of a scanner problem with Metroid Prime 2. Ideally, I would love to use DirectX to play this game, but can't get the scanner to work with DirectX. So, instead I use OpenGL. Now, normally, I set frameskipping to about 3 to help out with the speed a bit, but this seems to cause the scanner to only function a seemingly non-random one-third of the time that I press the button to scan. The lower that I set the frame skipper while using OpenGL, the more often that it works, but it reduces the speed to unacceptable levels to me if I go too low. Again, ideally I would like to use DirectX at some point with this game, but am now using OpenGL with a sporadic yet semi-functional scanner. Has anybody else had scanner issues with frameskipping on?
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