Running the Windows version of Dolphin in Wine and using DX9/DX11 also gets around this issue.
Once we get our current OpenGL situation stabilized in the development builds and switch over to using GLSL for shaders instead of Nvidia's Cg, this issue'll be gone, I think. (Funny that this shader problem only shows up on Nvidia GPUs when we're using Nvidia's own stuff for shaders, eh?)
Once we get our current OpenGL situation stabilized in the development builds and switch over to using GLSL for shaders instead of Nvidia's Cg, this issue'll be gone, I think. (Funny that this shader problem only shows up on Nvidia GPUs when we're using Nvidia's own stuff for shaders, eh?)
<@skid_au> fishing resort is still broken: http://i.imgur.com/dvPiQKg.png
<@neobrain> dafuq
<+JMC47> no dude, you're just holding the postcard upside down
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<@Lioncash> pauldachz in charge of shitposting :^)
<@neobrain> dafuq
<+JMC47> no dude, you're just holding the postcard upside down
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<@Lioncash> pauldachz in charge of shitposting :^)
