Hello everyone!
First, let me say that I have WinUSB installed and it works great when I have a game up and running. There is only one small issue...
After I close a game and try to start another, I get an endless black screen. The problem goes away when I restart Dolphin and start a game, but persists when I try to launch any subsequent titles.
I also found out that after closing a game down (using the stop button), I get abnormally high CPU usage for Dolphin:
![[Image: tVSOgla.png]](https://i.imgur.com/tVSOgla.png)
Whenever I launch a game while it's in this state and with Bluetooth Passthrough enabled, I get the black screen.
It also spits this out in the logs:
and nothing after that.
It seems to correctly identify and select the Bluetooth device, I'm just not sure what the 3rd line Failed to get config descriptor for device 8086:a12f means.
Obviously, this is a Bluetooth Passthrough related issue, as when I use Emulated and close a game down, I don't get the same high CPU usage.
Could it be stuck in some sort of loop...? I'm currently using version 5.0-10551.
Any help is highly appreciated. Thanks!
-Abdullah
First, let me say that I have WinUSB installed and it works great when I have a game up and running. There is only one small issue...
After I close a game and try to start another, I get an endless black screen. The problem goes away when I restart Dolphin and start a game, but persists when I try to launch any subsequent titles.
I also found out that after closing a game down (using the stop button), I get abnormally high CPU usage for Dolphin:
![[Image: tVSOgla.png]](https://i.imgur.com/tVSOgla.png)
Whenever I launch a game while it's in this state and with Bluetooth Passthrough enabled, I get the black screen.
It also spits this out in the logs:
Code:
01:50:855 core\ios\stm\stm.cpp:48 I[IOS_STM]: IOCTL_STM_VIDIMMING
01:50:871 core\ios\ios.cpp:475 I[IOS]: Opening /dev/usb/oh1/57e/305 (mode 0, fd 6)
01:50:881 core\ios\usb\bluetooth\btreal.cpp:89 E[IOS_WIIMOTE]: Failed to get config descriptor for device 8086:a12f
01:50:881 core\ios\usb\bluetooth\btreal.cpp:106 N[IOS_WIIMOTE]: Using device 8087:0aa7 (rev 1) for Bluetooth:
01:51:448 c:\buildbot\release-win-x64\build\externals\cubeb\src\cubeb_wasapi.cpp:377 N[Audio]: Audio device property value changed.It seems to correctly identify and select the Bluetooth device, I'm just not sure what the 3rd line Failed to get config descriptor for device 8086:a12f means.
Obviously, this is a Bluetooth Passthrough related issue, as when I use Emulated and close a game down, I don't get the same high CPU usage.
Could it be stuck in some sort of loop...? I'm currently using version 5.0-10551.
Any help is highly appreciated. Thanks!
-Abdullah
