I know this is the Dolphin forums, but I thought I'd post it here because I'm getting no responses on NGEmu lol.
Anyways, I seem to be getting a problem when using the OpenGL2 driver, when I play the game, the sound and picture skips a lot for some reason. I used to use this driver before on my old computer and it worked fine, but since I've upgraded to a new PC, I'm getting this issue.
The emulator version I'm using is 1.9.25, I've tried 1.9.0 as well, but I get the same problem.
Also here are my OpenGL2 driver settings:
Plugin: Pete's OpenGL2 Driver 2.9
Author: Pete Bernert
Card vendor: ATI Technologies Inc.
GFX card: AMD Radeon R7 200 Series
Resolution/Color:
- 1920x1080 Fullscreen - Use Window size in Fullscreen mode
- NO desktop changing
- Internal X resolution: 2
- Internal Y resolution: 3
- Keep psx aspect ratio: off
- No render-to-texture: on
- Filtering: 0
- Hi-Res textures: 2
- TexWin pixel shader: on
- VRam size: 1024 MBytes
Framerate:
- FPS limitation: on
- Frame skipping: off
- FPS limit: 60.0
Compatibility:
- Offscreen drawing: 1
- Framebuffer effects: 3
- Framebuffer uploads: 1
Misc:
- Scanlines: off
- Mdec filter: off
- Screen filtering: on
- Shader effects: 5/3
- Flicker-fix border size: 1
- GF4/XP crash fix: off
- Game fixes: on [00000002]
Any ideas on how to sort this out?
Anyways, I seem to be getting a problem when using the OpenGL2 driver, when I play the game, the sound and picture skips a lot for some reason. I used to use this driver before on my old computer and it worked fine, but since I've upgraded to a new PC, I'm getting this issue.
The emulator version I'm using is 1.9.25, I've tried 1.9.0 as well, but I get the same problem.
Also here are my OpenGL2 driver settings:
Plugin: Pete's OpenGL2 Driver 2.9
Author: Pete Bernert
Card vendor: ATI Technologies Inc.
GFX card: AMD Radeon R7 200 Series
Resolution/Color:
- 1920x1080 Fullscreen - Use Window size in Fullscreen mode
- NO desktop changing
- Internal X resolution: 2
- Internal Y resolution: 3
- Keep psx aspect ratio: off
- No render-to-texture: on
- Filtering: 0
- Hi-Res textures: 2
- TexWin pixel shader: on
- VRam size: 1024 MBytes
Framerate:
- FPS limitation: on
- Frame skipping: off
- FPS limit: 60.0
Compatibility:
- Offscreen drawing: 1
- Framebuffer effects: 3
- Framebuffer uploads: 1
Misc:
- Scanlines: off
- Mdec filter: off
- Screen filtering: on
- Shader effects: 5/3
- Flicker-fix border size: 1
- GF4/XP crash fix: off
- Game fixes: on [00000002]
Any ideas on how to sort this out?